# INIT backend = "glx"; # Opacity opacity-rule = [ "80:class_g = 'music' && focused", "40:class_g = 'music' && !focused", "60:!focused", "100:focused" ]; # Blur blur: { method = "dual_kawase"; strength = 0; } blur-background-exclude = [ "class_g = 'kitty'" ] corner-radius = 50 # Fading fading=true; fade-in-step=0.01; fade-out-step=0.01; fading-delta=1;