## INIT #backend = "glx"; # ## Opacity opacity-rule = [ "80:class_g = 'music' && focused", "40:class_g = 'music' && !focused", "60:!focused", "100:focused" ]; # ## Blur #blur: #{ # method = "dual_kawase"; # strength = 100; #} #blur-method = "kernel" #blur-strength = 10 #blur-background = true # corner-radius = 50 # ## Fading fading=true; fade-in-step=0.01; fade-out-step=0.01; fading-delta=1;