## INIT
#backend = "glx";
# 
## Opacity
opacity-rule = [
    "80:class_g = 'music' && focused",
    "40:class_g = 'music' && !focused",
    "60:!focused",
    "100:focused"
];
# 
## Blur
#blur:
#{
#     method = "dual_kawase";
#     strength = 100;
#}

#blur-method = "kernel"
#blur-strength = 10
#blur-background = true
#
corner-radius = 50
#
## Fading
fading=true;
fade-in-step=0.01;
fade-out-step=0.01;
fading-delta=1;